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Hello, everybody, and welcome to another great episode of My Ed Tech Life.
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Thank you so much for joining us on this wonderful day.
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And wherever it is that you're joining us from around the world, thank you as always for all of your support.
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We appreciate all the likes, the shares, the follows.
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Thank you so much for engaging with our content, sharing our content.
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And thank you so much just for you know sharing your comments with us.
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We, you know that we do what we do for you because we love to bring you these amazing conversations so that way we may continue to grow professionally and personally as well.
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And I want to give a big shout out to our sponsors.
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Thank you so much, Book Creator, Eduate, Yellow Dig, and Peelback Education.
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Thank you so much for believing in our mission so we can bring these great conversations into our education space.
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And I am excited to welcome back two guests.
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Now, one guest, Eric Tao.
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The last time he was on our show was back on September 12th, 2023, when he just introduced me to this amazing platform, his amazing platform that they're going to be talking about today, which is Mega Minds.
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So I'm really excited to see all of those updates since 2023.
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And our the our co-guest, or the the next guest, I should say, uh, and we can actually we can all be co-hosts too as well.
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So we'll we'll say the next co-host here is Austin Levinson, who was just on the show about five episodes ago.
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But this time you're listening to him in English.
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So thank you both for being here on this uh wonderful evening.
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It's a nice chilly evening here in South Texas.
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Hopefully the weather is nice wherever it is, where you're joining us from, from Colombia.
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And Eric, where is it that you're joining us from?
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New Jersey.
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And unfortunately, this it's rain and sleet out right now.
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Oh, New Jersey.
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So it's really cold out there.
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But I am excited about today's conversation because again, Mega Mines two years ago is when I first found out about it, and it was just great the immersive learning and that space.
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But today we get to see a little bit more updates that are happening as far as the learning is concerned.
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So I'm really excited about that.
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So let's go ahead and dive in.
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But before we get really, really into the meat of it, uh, Eric, for our audience members who may not be familiar with your work just yet, or they haven't listened to episode 230 yet.
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Can you give us a little brief introduction and what your context is within the ed tech space?
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Sure.
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Uh, okay.
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Um, my name is Eric Tao.
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I'm the founder and CEO of Mega Minds.
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Uh, Mega Minds is an AI-powered learning platform that puts students inside immersive simulations uh with little AI characters.
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They're sort of like we call them NPCs.
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They're like little video game characters that the students interact with uh within this immersive environment.
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And that the the the and we can program the AI to act as guides, as tutors, as mentors, as coworkers, as bosses, and you'll you'll get a little taste of that a little later.
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Um, but as far as my background goes, um, I'm not an educator, although I was raised in a family of educators.
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So my my mother is was an English teacher, my father was a university professor, my wife has worked for New York City schools for the past 15 years.
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Um, but I have a tech background.
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So I I worked at Google um about a decade ago, uh, very closely with the with the VR team.
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Uh and we invented some really powerful uh technology at the time, uh, some of which trickled its way into uh what we're gonna show you later.
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Um but but you know it was it was um basically link-based immersive experiences.
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Okay.
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A way to, uh and this was back in 2016.
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So, you know, it was four years prior to the pandemic.
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And, you know, and you know, I I recognize at the time we were doing kind of silly things.
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We were doing like virtual field trips right around this time, uh um, you know, in 2016, I took a VR camera down Fifth Avenue and filmed like Tiffany's and Macy's Windows displays, and and we put them into you know this technology that we'll show you as like a virtual field trip.
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But the whole time I was thinking there's there's there's there's way more powerful things that we could do.
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Uh and naturally my my my mind always went uh to education and what we could do there.
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Uh and that that's sort of the the beginning of the pathway that led us to to to to today.
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Nice, excellent.
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So that's great.
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And so for our audience members, you heard it, great background.
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Eric's got a lot of experience.
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And really, honestly, I can't wait for you, the our viewers that are going to be watching the video, but even our listeners, even when you get to hear the demo of Mega Minds, you're gonna be blown away by the work that Eric and Austin are doing.
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So, Austin, for our audience members that are catching you for the first time, getting to know you, can you give us a little brief background and what your context is within the education space?
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Sure.
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Thanks, Alfonsoan.
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It's a pleasure to be here again.
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Uh I am an educator.
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I was a classroom teacher for about 20 years, and I I have developed STEAM programs.
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Uh, I developed uh gifted and talented programs.
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Uh I was big into PBL, design thinking.
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I was always uh thinking about engagement.
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That was always uh I always thought that you know there were teachers who had all their T's dotted and I's crossed, uh, but really weren't as engaging, didn't have the charisma to really reach the students, and they were like teaching with one hand behind their back.
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And so I always spent a lot of time focusing on and thinking about how to bring that enthusiasm, that excitement, and that energy and give the students the center of the learning experience.
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That was always what I did as a classroom teacher.
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And now I've got the opportunity to do that with Mega Minds.
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And so it's been a great pleasure to bring some of my ideas about creativity, about many of the facets of critical thinking and about metacognition into uh an immersive learning space that really gives students uh agency in a way that very few things can.
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They really are at the helm of their experience.
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And I think that right now, in the end of 2025, the world that we're living in, anybody goes out to a restaurant, even to a soccer game, a baseball game, you see people buried in their phones.
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And so to try to engage students right now is harder than ever.
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People have been in education for for as long as as I have, and and even even less time, see that over time it's harder and harder to engage them.
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And so that I'd say to call it an engagement crisis is something that we've got to find smarter and more interesting and more unusual and more innovative ways to capture their attention to be able to foster incredible learning growth.
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Excellent.
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I love all of that.
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And that's why I'm excited about today's show because I mean we're gonna be talking a lot about mega minds.
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But before we get into it too as well, it's like you mentioned, you know, and Eric at the very beginning and and Austin, you know, something Eric, you working in that ed tech background, talking about, you know, uh immersive technology, ARVR.
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And then of course, now we're talking about AI in education, whether it's generative AI.
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Uh, and Austin, you do uh on LinkedIn, that's really the conversation.
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You're always joining in in those chats too, and always have some wonderful things to say.
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But as we're entering now, like you mentioned, I think there's gonna be a new phase.
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And I think what we're seeing now and what you're doing through Mega Minds is definitely something that is gonna be very different because usually now we're seeing a lot of productivity tools for teachers.
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So it's a lot of teacher-facing tools.
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You know, there are some student-facing tools, but again, it's really the engagement is a little different.
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And I know, Austin, you talk about engagement where really it's what the student puts in, then they get an output, they get feedback, and so on.
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But one thing that you mentioned, Austin, was student agency and the importance of that and how to hook the learner and find a different and innovative way to do that.
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And like Eric and and you though through the work of Mega Minds, I think that we are gonna start seeing the shift in that immersive technology now where the students can be in it, in the learning, and have that student agency as well.
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But I want to ask you, and I'll start with you, Austin, how do you see this transition unfolding maybe in this coming year, 2026?
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And where does Mega Minds fit in in that transition?
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Well, we were speaking to somebody just today, was telling us that uh agency or actually engagement has really become a more a bigger problem this school year than it has ever been before.
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And she noticed that in this in a virtual school setting, it's a it's a really massive problem.
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And there were and a lot of the platforms that exist, there might be a slide deck, there might be videos that they watch, there may be some graphics or point-based things, but how much of that is really gamifying it?
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It's I mean, I think the students, an astute middle school student, and especially some disenfranchised ones or ones with ADHD or other neurodivergent um you know situations, they're seeing through that or they're not really getting hooked by it.
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It's not really working over time.
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And so the the immersive experience, and and until you really try it, until you've played or been inside a video game and feel that excitement of exploring, of looking around, of moving around, of discovery.
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Um, and and the interesting thing is that it feels like a game, it looks like a game, the controls are like a game, and it's definitely not a game, Mega Minds.
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It's definitely very intentional in its learning goals, in its purpose, and it's it's the scaffolding that's in place because of the AI tutors.
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And that's what we're going to show you.
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But the AI companions that are within that immersive space, that combination is something that propels it into a different playing field in terms of engagement and in terms of students wanting to be there.
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Excellent.
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Now, Austin, like I I like that view that you're coming in from that pedagogical sense as well.
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But now, Eric, turning to you on the on the ed tech side of this, you have been with living within this ed tech space, like you mentioned, your background working with Google and the work that you've done prior to pandemic with AR, VR, immersive technologies, and now with mega mines.
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So, for from your perspective, I know you're pretty gonna be pretty in deep as far as seeing trends and the changes that are occurring.
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So, I want to ask you, how do you see this unfolding in 2026?
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And again, the same question that I asked Austin, how do you see Mega Minds fitting in into that from your perspective?
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Yeah, definitely.
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So my perspective is always gonna lean towards the technological and what I saw with AI in education, it's not far from what we saw with AI and really any field.
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The first companies were were basically picking the low-hanging fruit, right?
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So they were, they were, they were creating wrappers around LLMs to use the generative tools to make productivity tools.
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But the key thing, I think, to take into account is those tools were designed for the the uh for what LLMs do best, not necessarily for what for for pedagogy or for what you know to to for how students learn.
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It was what can an LL do that can make a teacher's job easier?
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Oh, it can generate a quiz with the press of a button.
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You can now generate a slide deck with the press of a button.
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That was, you know, you can map that across every field, photography, for uh um uh graphic design, uh, you know, that was the first layer of AI companies.
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I think what we're seeing now is um a shift into phase two, where phase two companies are taking, I don't know if creative is the right word, but uh a more unique approach to incorporating AI to uh really affect pedagogy, uh, not only um uh uh AI that interact with students, but also what's happening on the back end.
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So AI has the agents have the remarkable ability to make sense of massive amounts of data, right?
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So when you're talking about MegaMinds, you're talking about a 3D space, right?
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On a typical learning platform, you're able to serve up insights via clicks, time between clicks, and student inputs.
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And that's really all the data that you have to really get insights from for uh for the teacher.
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In our environment, we have the three, the whole 3D broom.
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We have what we have what the student is doing in the 3D room, where they're looking, who they're talking to, all of that uh uh can be collated together into and form insights uh that can be served to the teacher.
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And I'll we can we can get into that a little bit later.
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Um so I think um one of the things that we do is we focus on skills.
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We don't focus on tools.
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You know, we we for so number one for us, it's about letting kids use students use AI in a productive way.
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It's you know, let's let's use AI to help them develop their critical thinking skills.
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Um, unfortunately, we don't believe that that's possible in the text interface.
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We actually think that the text interface is not productive for learning and that it is counterproductive and that it can lead to shortcuts, it can lead to cheating.
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So it's for us, it's about finding unique approaches towards AI.
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And as I mentioned, the second way we go about it is uh making teachers, uh giving them the information and the insights to be even more efficient and more effective at their jobs.
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Uh for us, it's not about uh generating uh uh content for them.
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Uh it's about using AI as as a way to surface the data that they need that they've simply never had access to before.
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And then let's watch the sparks fly when they have when they know that you know one of their uh that Jimmy is uh um you know doing really well in this area, but not so well in this area, and they know that instantaneously.
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Uh that that's it that's that's a game changer.
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And to and to add to that, if I may, and I think it also, you know, the holy grail in for many years when I was a teacher and I think it still exists is is differentiation.
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It's like this holy grail, it's extremely difficult.
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People who say, I've got it, they they probably don't have it because it's it's a it's a moving target, the students are gonna change.
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And so to have all of that information that we get much richer data than in just a text face, text-based interface, having all that data gives the teachers actionable information to be responsive teachers, right?
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I think we we've heard a lot about this in progressive education circles.
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We want to be responsive to student needs.
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We don't want to just follow the curriculum.
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You know, we talk about fidelity.
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Fidelity to what?
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To a curriculum or to the student needs, to the student needs.
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And so if we want to do that, we're we're providing the teachers with the real fodder that they can use to personalize, to differentiate, to form small groups, and it keeps the teacher always at the center of the experience.
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That human element is ever important in Mega Minds, and it really is the key to the student success.
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I love that.
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Yeah, and you, I mean, you hit on so many great points, both both of you, that I kind of want to just pull a little bit of strands here.
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And so, like you mentioned, Eric, one thing that I loved is that you're focusing on the skills, not the tools.
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And what we're seeing, again, the obviously from 2022, everything or a lot of the platforms that are out there are very text-based.
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Again, teachers, like you mentioned, are able to generate uh, you know, worksheets, uh presentations, and so on.
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And then on the student side of it, too, it's just very text driven.
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There are some companies out there that are, you know, getting a you're taking that creative approach in putting in, you know, some bots and so on.
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But the fact of the matter is, it's just really still seems like substitution in the sense of, you know, going from paper to a digital document, but then you're still gonna get that digital answer back.
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But the difference that I do see through Mega Minds, and again, because I first heard about it in uh 2023, and what I've seen that I loved about it was that immersion into the learning, where it's pretty much sort of can be like a choose your own adventure.
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You're engaging the student and they're still going to be learning in a way that makes sense, which takes me back to what Austin was saying.
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I was having a conversation earlier today with one of our uh content specialists for mathematics.
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And, you know, being an assessment, I see data all the time and I paint the picture that the data gives me and present that.
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And oftentimes it leads to, you know, showing us where the areas of deficiencies are.
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And like you mentioned, the important part about it is it's not necessarily that maybe the curriculum would be deficient, but it could be that maybe in this particular uh module or unit or standard, maybe you know, Dr.
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Fonds doesn't understand the, you know, the concept in that way.
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Um, you know, and so the data tells me the story.
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Is it is it the teacher?
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Maybe, maybe not.
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Is it the student?
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Well, maybe if it's the student, how might how else might we present that teaching for them, like you mentioned, and be responsive as opposed to just, hey, here's the curriculum, stick with it, day one, day two, day three, day four.
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And it's like, wait a minute, you know, hold on to this.
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You know, we need to be uh able to make that shift and adapt to our student learning.
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So I think that you the way that you describe this is something that really gets me excited, and especially now, gentlemen, and you know, and I had uh Dr.
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Mark Essex on the show uh a couple of episodes back, and he's got a book called Captivate.
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And his big thing is the attention span of students due to them being on social media and TikTok and things of that sort, where you really only have three to five seconds to hook them and engage them.
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So, one of the things that I want to ask about here is from your experience, obviously working through Mega Minds, you know, the immersive uh the immersive experience that you offer, how do you see the students and in in their experience engaging or actually re-engaging in the learning based on their experiences with Fortnite, Roblox, TikTok, social media?
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So I'll start with you, Austin.
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What have you seen?
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And just tell us a little bit about that.
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Well, so I think first it's important to note that if you expect there to be a magic bullet, you know, they still have to put forth effort, and we want them to put forth effort.
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If there's not thinking involved, and oh, I could just go through this and I'm just gonna go through this room and I'm just gonna magically learn.
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No, there's still thinking required, and it needs to be, it needs to be framed in that way, right?
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But the experience is gonna be vastly different.
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And one of the biggest ways is when I think about my experience with um with many of my students over the years.
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I always had a classroom norm around ask for help.
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And we tried to create a culture of a safe space to ask for help.
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And it's difficult to ask for help.
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If I'm 13 years old and my friends are in the classroom, how likely is it that I'm gonna raise my hand and ask for help?
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It's hard for many adults to ask for help.
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The key with the AI companions within the immersive space is that it's a safe space to ask for help.
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There's no judgment.
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They're gonna be able to ask for help and they're able to get help in their zone of proximal development, depending upon where they are, and they're gonna feel safe doing so again and again.
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And that's something that is is is hard to quantify, but is worth gold.
00:19:35.359 --> 00:19:49.680
I mean, that touches right into the social emotional components of learning that are impeding a lot of learners from progressing, and it's impeding the teachers from getting the information eventually as well, because they're not gonna get the information right away either.
00:19:49.680 --> 00:19:59.759
And the affective filter, for those of you familiar with Steven Crashin, who I'm a big devotee of, the affective filter for language acquisition stops people from wanting to speak, from wanting to.
00:19:59.759 --> 00:20:01.759
Ask questions from wanting to get help.
00:20:01.759 --> 00:20:06.480
So that's for me such a big component that we're really providing that safe space.
00:20:06.480 --> 00:20:13.039
And that's a major inclusive element and accessibility element for a wide range of learners, which is so important.
00:20:13.359 --> 00:20:13.920
I love that.
00:20:13.920 --> 00:20:17.519
Now, Eric, onto you, especially on the tech side of things.
00:20:17.519 --> 00:20:35.920
I know you mentioned a little bit earlier, you know, being within the experiences itself, the teachers being able to see, maybe, and like Austin was saying, those areas of struggle that the students may have, but now they have that companion that they can easily ask a question to.
00:20:35.920 --> 00:20:37.599
So how about yourself?
00:20:37.599 --> 00:20:47.039
What is it that you have seen how or that you have experienced also how Mega Minds is engaging or re-engaging students in their learning?
00:20:47.359 --> 00:20:56.319
Yeah, this is a great opportunity, I think, to tell our little story about uh an intervention study that we did uh in the spring with the Title I School of Florida.
00:20:56.319 --> 00:21:10.000
So I I actually met the the um the head of the school at FATC in January, and you know, I showed her an early prototype of of our of our AI uh um companions in in the world, and she was she was very impressive.
00:21:10.000 --> 00:21:16.319
She called me up in March and was like, hey, I have a cohort of students who are way behind in math.
00:21:16.319 --> 00:21:20.960
Uh in fact, there were a group of eighth to ninth graders, and 0% of them were at grade level.
00:21:20.960 --> 00:21:25.200
In fact, 83% of them were two grade levels or more behind.
00:21:25.200 --> 00:21:28.880
And she said, I'm gonna do uh an intervention uh with them.
00:21:28.880 --> 00:21:31.119
And you know, I want to offer you an opportunity.
00:21:31.119 --> 00:21:34.799
You I know you have a middle school math, you know, uh uh bundle.
00:21:34.799 --> 00:21:36.960
Um, would you like to be part participate?
00:21:36.960 --> 00:21:38.000
And I said, of course.
00:21:38.000 --> 00:21:40.480
This this sounds like an amazing uh opportunity.
00:21:40.480 --> 00:21:43.680
So now these were these are teenagers now.
00:21:43.680 --> 00:21:57.839
There they were eighth and ninth graders who, through no fault of their own, uh in in at the beginning of the pandemic, when they were supposed to be learning foundational math skills in fourth and fifth grade, they never got the opportunity to maybe they didn't have devices, maybe they didn't have internet access.
00:21:57.839 --> 00:22:01.359
This is this is Title I uh um, you know, school.
00:22:01.359 --> 00:22:05.039
And through no fault of their own, they'll those learning gaps stayed with them.
00:22:05.039 --> 00:22:13.440
And so they're now teenagers and they believe that they were they that are not good at math, that they were, that they uh um, you know, just not math people.
00:22:13.440 --> 00:22:13.920
Okay.
00:22:13.920 --> 00:22:22.559
Um by the end of the semester, so in June, that we got the results back, 67% of the students who used Mega Minds got to grade level.
00:22:22.559 --> 00:22:31.759
And only 22% of those in the control group and the using regular intervention techniques were able to get there uh uh get uh to achieve the same.
00:22:31.759 --> 00:22:42.559
So um Austin and I were able to do a two-hour down uh download with the teacher and with uh uh you know a number of the students, and we kept hearing the same thing over and over and over.
00:22:42.559 --> 00:22:44.880
And that was I could practice.
00:22:44.880 --> 00:22:48.559
I could practice with the AIs, I could say I don't understand it.
00:22:48.559 --> 00:22:53.200
The AIs would would level at level to them and try to try to explain it in a different way.
00:22:53.200 --> 00:23:06.720
Um, the idea of productive struggle, uh, the the the the idea that they that they felt safe to talk to an AI, whereas these are kids who are they're not gonna raise their hand in class, they were not gonna be active participants in class.
00:23:06.720 --> 00:23:09.359
But in our environments, they felt safe to.
00:23:09.359 --> 00:23:12.799
And not only that, but they they they felt compelled to come back.
00:23:12.799 --> 00:23:14.319
It wasn't a one-and-done thing.
00:23:14.319 --> 00:23:15.839
They came back to the modules.
00:23:15.839 --> 00:23:19.839
They wouldn't need to study for a test or they need to work through something that they felt they were weak at.
00:23:19.839 --> 00:23:22.160
They would go and they would work with the AIs.
00:23:22.160 --> 00:23:25.200
Now, combine that with how our teacher approached it.
00:23:25.200 --> 00:23:34.000
So she said uh she would sit back, she would spent the first half of the class period doing her mini lesson, and then she would assign the students into Mega Minds for the second half.
00:23:34.000 --> 00:23:41.759
And then she would open her laptop, and then on her dashboard, you can just see all the c all the students working away and all the data is coming back to her in real time.
00:23:41.759 --> 00:23:51.440
So she can see the second uh uh and um one of the AI AI's reports to her, okay, you know, Jimmy is having problems with with this word problem over here.
00:23:51.440 --> 00:23:55.039
She would walk over and go, hey, I see you're having a problem with with this word.
00:23:55.039 --> 00:23:58.640
But can I help you help you uh understand the concept?