Jesse LuniskyProfile Photo

Jesse Lunisky

Jesse is currently the Chief Learning Officer for Ready Learner One LLC. He is an education technologist, teacher, and former school administrator based out of Westchester County in New York. Before entering the learning space, he was a technology consultant for Fortune 500 companies specializing in network engineering and software development projects. Jesse is co-author of Reality Bytes: Innovative Learning Using Augmented and Virtual Reality and The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming. He has also been published in the books The Chromebook Infused Classroom, High-Tech Teaching Success! A Step by Step Guide to Using Innovative Technology in Your Classroom and Fueled by Coffee and Love: A Brew Perspective.

Jesse was named one of BestCollegeRankings.org’s 100 Top Experts in #eLearning and #EdTech as well as a Top 100 K12 Tech Leader and Top 100 Most Social CIO by Extreme Networks. In 2016, he received a Technology Leader Pioneer Award from the Lower Hudson Regional Information Center. A Google for Education Certified Innovator and Trainer, Jesse is also co-founder of NY TECH ED, an organization centered around instructional technology use, and a former co-chair of NYTEN, a regional group focused on technology leadership.

He is a CoSN Certified Education Technology Leader, an Adjunct Professor of Education Technology at Pace University, a member of the Google Earth Education Experts team, and a frequent keynote speaker and presenter who has recently done educational technology presentations across North America, Europe, Asia, the Middle East, the Caribbean, and Australia. He also has a Bacon Number of 3. Jesse is also the co-host of the Partial Credit Podcast and the Ready Learner One Lounge, a virtual reality show focused on innovations in teaching and learning.

Sept. 12, 2020

Episode 24: My EdTech Life Presents: #ARVR and #Esports with Jesse Lu…

Join us for a great show with Co-Founder and Chief Learning Officer of Ready Learner 1 as we talk about Augmented and Virtual Reality in Education and the growth of Esports. Augmented Reality and Esports are two of the fastes...

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